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	<title>Comments on: When did we forget the fun of a challenge?</title>
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	<link>http://www.evansims.com/2008/09/when-did-we-forget-the-fun-of-a-challenge/</link>
	<description>Thoughts, theory and code from a game designer in the midwest.</description>
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		<title>By: Evan Sims</title>
		<link>http://www.evansims.com/2008/09/when-did-we-forget-the-fun-of-a-challenge/comment-page-1/#comment-652</link>
		<dc:creator>Evan Sims</dc:creator>
		<pubDate>Tue, 14 Oct 2008 19:13:59 +0000</pubDate>
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		<description>I don&#039;t dislike the idea of improving the XP situation on players who are leveling alts, but I think there are better ways of doing it than simply applying an XP boost or XP-to-level reduction on all players. It&#039;s simple enough to check if a player has a character level X or higher, why not give the XP bonus just to players who have met that criteria?&lt;br&gt;&lt;br&gt;Likewise, I&#039;m not against making things easier for new players who are joining the game to play with friends. That&#039;s where mentoring and CoX-style sidekick systems work beautifully.</description>
		<content:encoded><![CDATA[<p>I don&#39;t dislike the idea of improving the XP situation on players who are leveling alts, but I think there are better ways of doing it than simply applying an XP boost or XP-to-level reduction on all players. It&#39;s simple enough to check if a player has a character level X or higher, why not give the XP bonus just to players who have met that criteria?</p>
<p>Likewise, I&#39;m not against making things easier for new players who are joining the game to play with friends. That&#39;s where mentoring and CoX-style sidekick systems work beautifully.</p>
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		<title>By: Chris Fisher</title>
		<link>http://www.evansims.com/2008/09/when-did-we-forget-the-fun-of-a-challenge/comment-page-1/#comment-651</link>
		<dc:creator>Chris Fisher</dc:creator>
		<pubDate>Mon, 22 Sep 2008 14:41:31 +0000</pubDate>
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		<description>I actually agree with idea of making 20-70 easier, I think EQ2 has reached a point in it&#039;s lifespan that most people are leveling alt&#039;s and who wants to spend 160 hours doing that? You are 100% correct though about building a better game.</description>
		<content:encoded><![CDATA[<p>I actually agree with idea of making 20-70 easier, I think EQ2 has reached a point in it&#39;s lifespan that most people are leveling alt&#39;s and who wants to spend 160 hours doing that? You are 100% correct though about building a better game.</p>
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