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	<title>Comments on: Adding a Bloom Effect to Warhammer</title>
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	<link>http://www.evansims.com/2009/03/adding-a-bloom-effect-to-warhammer/</link>
	<description>Thoughts, theory and code from a game designer in the midwest.</description>
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		<title>By: Yulian Kuncheff (Alufei)</title>
		<link>http://www.evansims.com/2009/03/adding-a-bloom-effect-to-warhammer/comment-page-/#comment-680</link>
		<dc:creator>Yulian Kuncheff (Alufei)</dc:creator>
		<pubDate>Thu, 26 Mar 2009 03:03:32 +0000</pubDate>
		<guid isPermaLink="false">http://evansims.com/?p=725#comment-680</guid>
		<description>Well I am studying general programming in school. C, C++, etc. But game programming is what I kinda want to get into. Yes I&#039;m going to try and shoot for a quality Java/OpenGL MMO that I really hope I can get off the ground. Right now with my limited programming knowledge in general (I mean I can program real well and do some advanced things, but nothing on teh level of games yet) I have to wait a bit. I&#039;m going to shoot for a AAA Java/OpenGL game if I can get backers once I start looking. Right now I am going to try and write as much as possible on my own and then probably see if I can get EA to help me or something. I used to QA Test professionally for them, and this summer I might start working as an Intern there as a game developer, so we will see.

I plan to use &lt;a href=&quot;http://www.projectdarkstar.com/&quot; rel=&quot;nofollow&quot;&gt;Project Darkstar&lt;/a&gt;, &lt;a href=&quot;http://www.ardor3d.com/&quot; rel=&quot;nofollow&quot;&gt;Ardor3D&lt;/a&gt; (similar to &lt;a href=&quot;http://www.jmonkeyengine.com/&quot; rel=&quot;nofollow&quot;&gt;JMonkeyEngine&lt;/a&gt;), and see if I can implement Quel Solaar&#039;s &lt;a href=&quot;http://www.quelsolaar.com/verse/index.html&quot; rel=&quot;nofollow&quot;&gt;Verse&lt;/a&gt; somehow to use as my base. Still have to talk to the author of &lt;a href=&quot;http://www.quelsolaar.com/love/index.html&quot; rel=&quot;nofollow&quot;&gt;Love&lt;/a&gt; to see how Verse works and what limitations it has.</description>
		<content:encoded><![CDATA[<p>Well I am studying general programming in school. C, C++, etc. But game programming is what I kinda want to get into. Yes I&#8217;m going to try and shoot for a quality Java/OpenGL MMO that I really hope I can get off the ground. Right now with my limited programming knowledge in general (I mean I can program real well and do some advanced things, but nothing on teh level of games yet) I have to wait a bit. I&#8217;m going to shoot for a AAA Java/OpenGL game if I can get backers once I start looking. Right now I am going to try and write as much as possible on my own and then probably see if I can get EA to help me or something. I used to QA Test professionally for them, and this summer I might start working as an Intern there as a game developer, so we will see.</p>
<p>I plan to use <a href="http://www.projectdarkstar.com/" rel="nofollow">Project Darkstar</a>, <a href="http://www.ardor3d.com/" rel="nofollow">Ardor3D</a> (similar to <a href="http://www.jmonkeyengine.com/" rel="nofollow">JMonkeyEngine</a>), and see if I can implement Quel Solaar&#8217;s <a href="http://www.quelsolaar.com/verse/index.html" rel="nofollow">Verse</a> somehow to use as my base. Still have to talk to the author of <a href="http://www.quelsolaar.com/love/index.html" rel="nofollow">Love</a> to see how Verse works and what limitations it has.</p>
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		<title>By: Evan Sims</title>
		<link>http://www.evansims.com/2009/03/adding-a-bloom-effect-to-warhammer/comment-page-/#comment-679</link>
		<dc:creator>Evan Sims</dc:creator>
		<pubDate>Sat, 14 Mar 2009 17:00:13 +0000</pubDate>
		<guid isPermaLink="false">http://evansims.com/?p=725#comment-679</guid>
		<description>Hey Alufei; small world! Are you studying game programming in school, or on your own time? I&#039;d love to see a well-built Java/OpenGL MMO. The handful that are out there are really give the technologies a bad name.</description>
		<content:encoded><![CDATA[<p>Hey Alufei; small world! Are you studying game programming in school, or on your own time? I&#8217;d love to see a well-built Java/OpenGL MMO. The handful that are out there are really give the technologies a bad name.</p>
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		<title>By: Alufei</title>
		<link>http://www.evansims.com/2009/03/adding-a-bloom-effect-to-warhammer/comment-page-1/#comment-678</link>
		<dc:creator>Alufei</dc:creator>
		<pubDate>Fri, 13 Mar 2009 00:30:59 +0000</pubDate>
		<guid isPermaLink="false">http://evansims.com/?p=725#comment-678</guid>
		<description>Thanks for the shout out, and glad you liked it. Though I should really add proper instructions to the actual blog post, instead of making people go all the way to youtube to read the instructions.

Its kind of interesting you are a video game designer, since I&#039;m studying to be a game programmer, and am into Open source and so on. Hopefully my MMO is the first quality MMO written entirely in Java and OpenGL. :)</description>
		<content:encoded><![CDATA[<p>Thanks for the shout out, and glad you liked it. Though I should really add proper instructions to the actual blog post, instead of making people go all the way to youtube to read the instructions.</p>
<p>Its kind of interesting you are a video game designer, since I&#8217;m studying to be a game programmer, and am into Open source and so on. Hopefully my MMO is the first quality MMO written entirely in Java and OpenGL. :)</p>
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